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Senior Art Director | Product Manager 

I am a  Senior Art Director | Product Manager with a strong Technical Art background at IKIN, a company making advancements in AI, holographic visualization, AR, and VR. With over 2 decades of experience in the creative and technical fields, I have a proven track record of leading and managing diverse teams, projects, and partnerships that deliver immersive, visually stunning, and engaging solutions for various domains and audiences.  Previously, I worked as a  Art Director | Product Manager at Cubic Corporation, where I collaborated with the DARPA, DOD, DOJ, and JSOC on several cutting-edge, interactive, game-based Unreal projects that assisted in the safety and training of our military and special force teams. Before that, I was a Product Manager | Art Director | Outsource Art Manager, at Sony Online Entertainment, where I was responsible for establishing product strategies and maintaining high fidelity and quality standards for internal and external products. My mission is to leverage my expertise in Games, AI, holographic, and future technology to create innovative and impactful experiences to drive revenue.

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While using the same tool set, I've had the opportunity to work not only on games but multiple notable entities such as DARPA and the DOD. More recently, I was on the leadership team with a startup dedicated to advancing Holographic Hardware, Software, Generative AI, and Open AI technologies. This diverse range of experiences has played a crucial role for me to assist in leading companies and teams to stay at the forefront of the latest technology.

AI

LoRA Model training combined with Generative AI and Prompt Engineering to guide the diffusion model to render an ultra-realistic AMG Mercedes in various locations, times of day, and weather conditions.

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HOLOGRAPHY

Here are a few examples that I worked on for IKIN Inc. to support the ARC & the RYZ Hardware for both a B2B and a B2C holographic experience.  

GAMES

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SONY

Ronin (Art Director | Product Manager | Outsource Manager)

A futuristic post apocoliptic world which I had the priviledge to work with a small core team to create the visual style, character designs and overall mood.

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SONY

Worked with the project leadership and external developers in establishing and maintaining a high fidelity across departments that serves a compelling game experience.  Responsibilities include an eye for quality and the ability to communicate and direct effectively toward amongst the departments toward a common goal.  Work with the teams through example to create and maintain internal / external assets.   Researched, tested, built relationships and maintained a database of quality outsourcing studios. 

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MIDWAY

PALADIN   (Art Director | Product Manager | Outsource Manager)

Created and maintained a cohesive compelling art style to support the game design. Specializations included art direction, leadership, performance and metrics, mentoring, tool design, pipeline development, scheduling, risk assessment, business development, staffing, prototype development and outsourcing.

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MIDWAY

I am an Art Director with a passion for working with a collaborative team to push the limits in making a AAA game.

DEFENSE

Thinking outside the box to solve difficult real-world problems! Worked with the DARPA (Defense Advanced Research Projects Agency), DOD (Department of Defense), DOJ (Department of Justice) and JSOC (Joint Special Operations Command) on several cutting-edge, interactive, game-based projects to assist in the safety of our military and special force teams.

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CUBIC

Thinking outside the box to solve difficult real-world problems! Worked with the DARPA (Defense Advanced Research Projects Agency), DOD (Department of Defense), DOJ (Department of Justice) and JSOC (Joint Special Operations Command) on several cutting-edge, interactive, game-based projects to assist in the safety of our military and special force teams.

GET IN TOUCH

512-924-7503

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