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Art Director | Project Manager | Outsource Manager

Passionate about putting gameplay at the forefront, I firmly believe that without fun, no level of visual splendor can elevate a game to greatness. With a wealth of experience leading and directing teams across diverse large and small internal and external studios, I've had the honor of shaping unforgettable gaming experiences.

As an Art Director with a strong technical know-how and production-oriented mindset, I seamlessly collaborate with all departments to orchestrate projects that not only boast stunning visuals but also excel in performance, punctuality, and fiscal responsibility. My holistic approach ensures that every aspect of development harmonizes to deliver an immersive and polished gaming experience.

Driven by a commitment to quality, I thrive on crafting captivating worlds and experiences that captivate audiences and push the boundaries of visual fidelity.

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While using the same tool set, I've had the opportunity to work not only on games but multiple notable entities such as DARPA and the DOD. More recently, I was on the leadership team with a startup dedicated to advancing Holographic Hardware, Software, Generative AI, and Open AI technologies. This diverse range of experiences has played a crucial role for me to assist in leading companies and teams to stay at the forefront of the latest technology.

AI

LoRA Model training combined with Generative AI and Prompt Engineering to guide the diffusion model to render an ultra-realistic AMG Mercedes in various locations, times of day, and weather conditions.

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Holography

Here are a few examples that I worked on for IKIN Inc. to support the ARC & the RYZ Hardware for both a B2B and a B2C holographic experience.  

GAMES

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SONY

Ronin (Art Director | Art Producer | Outsource Manager)

A futuristic post apocoliptic world which I had the priviledge to work with a small core team to create the visual style, character designs and overall mood.

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SONY

Worked with a large internal and external team to define and execute the visual direction for the DC Universe.

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MIDWAY

PALADIN   (Art Director / Outsource Manager)

Created and maintained a cohesive compelling art style to support the game design. Specializations included art direction, leadership, performance and metrics, mentoring, tool design, pipeline development, scheduling, risk assessment, business development, staffing, prototype development and outsourcing.

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MIDWAY

I am an Art Director with a passion for working with a collaborative team to push the limits in making a AAA game.

Defense

Thinking outside the box to solve difficult real-world problems! Worked with the DARPA (Defense Advanced Research Projects Agency), DOD (Department of Defense), DOJ (Department of Justice) and JSOC (Joint Special Operations Command) on several cutting-edge, interactive, game-based projects to assist in the safety of our military and special force teams.

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CUBIC

Responsible for working with the Department of Defense in creating game-based solutions for challenging real-world problems

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512-924-7503

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